Post by nightwhisper on Sept 20, 2014 6:51:03 GMT
Erudite
Faction Manifesto
We submit the following statements as truth:
“Ignorance” is defined not as stupidity but as lack of knowledge. Lack of knowledge inevitable leads to disconnect among people with differences. Lack of understanding leads to a disconnect among people with differences. Disconnection among people with differences leads to conflict. Knowledge is the only logical solution to the problem of conflict. Therefore, we propose that in order to eliminate conflict, we must eliminate the disconnect among those with differences by correcting the lack of understanding that arises from ignorance with knowledge. The areas in which people must be educated are:
1. Sociology
So that the individual understands how society at large functions.
2. Psychology
So that the individual understands how a person functions within the society.
3. Mathematics
So that the individual is prepared for further study in science, engineering, medicine, and technology.
4. Science
So that the individual better understands how the world operates. So that the individual’s study in other areas is supplemented. So that as many individuals as possible area prepared to enter the fields devoted to innovation and progress
5. Communication
So that the individual knows how to speak and write clearly and effectively.
6. History
So that the individual understands the mistakes and successes that have led us to this point. So that the individual learns to emulate those successes and avoid those mistakes. Leaders must not be chosen base on charisma, popularity, or ease of communication, all of which are misleading and have little to do with the efficiency of a political leader. An objective standard must be used in order to determine who is best fit to lead. That standard will be an intelligence test, administered to all adults when the present leader reaches fifty-five or begins to decline is function in a demonstrable way. Those who, after rigorous studying, do not meet a minimum intelligence requirement will be exiled from the faction so they can be made useful. This is not an act of elitism but rather one of practicality: Those who are not intelligent enough to engage in the roles assigned to us— roles that require a considerable mental capacity—are better suited to menial work than to faction work. Menial work is required for the survival of society, and is therefore just as important as faction work. Information must always be made available to all faction members at all times. The withholding of information is punishable by reprimand, imprisonment, and, eventually, exile. Every question that can be answered must be answered or at least engaged. Illogical thought processes must be challenged when they arise. Wrong answers must be corrected. Correct answers must be affirmed. If an answer to a question is unclear, it must be put to debate. All debates require evidence. Any controversial thought or idea must be supplemented by evidence in order to reduce the potential for conflict. Intelligence must be used for the benefit, and not to the detriment, of society. Those who use intelligence for their own personal gain or to the detriment of others have not properly borne the responsibility of their gift, and are not welcome in our faction. It bears repeating: Intelligence is a gift, not a right. It must not be wielded not as a weapon but as a tool for the betterment of others.
History
Erudite's first leader, Ana Wethers.
Compound
The Erudite compound is made of glass, and the main building is a library FILLED with books.
Initiation
Erudite initiation includes a large research project and many tests.
Traits
Erudite are intelligence and studious. Every member is required to wear at least one article of blue clothing. Many of them wear glasses regardless of their eyesight.
High Positions
Faction Representative- the representative of the faction. basically a leader, but more powerful and better known 1/1
Ana Wethers rped by Nightwhisper
Faction leader- lead the faction alongside the rep. when the rep position is open, the most experienced leader (or the one with the highest IQ) becomes the new rep 0/2
Faction Council- a group of highly intelligent members who advise the leaders. Most new leaders are chosen from this group, but not always. 0/4
Semi High Positions
Instructors- train initiates. one trains Erudite-Born initiates, the other trains transfers 0/2
Normal Positions
Members- those who have completed initiation and now work for their faction 0/unlimited
Erudite-Born Initiates- initates who were born in Erudite and, at the choosing ceremony, chose Erudite. 0/unlimited
Transfer Initiates- initiates who were born in a different faction but, at the choosing ceremony, chose Erudite 0/unlimited
Children- those under 16 years old who have not yet taken the Aptitude Test of chosen their permanent faction 4/unlimited
Clair Primmens rped by Nightwhisper
Para Lines rped by Nightwhisper
Alexandra Sams rped by Horselover
Catherine Eparis rped by Spottedleaf
FAQ
Where are Erudites like Cara and Jeanine?
Midnight Glow is played alternate universe where none of that ever happened. The history is created as we roleplay.
Can I play an Erudite?
Of course! You can jump into an existing thread or create your own.
Can I play a High Position?
High Positions and Semi-High Positions are chosen ICly (in characterly), so if you and your character are active, you might be promoted!
Why aren't my characters in the member count?
Because in order to put them in the member count, I need to know their last name AND their rank. For all of the Erudite characters (other than mine), I only have the first name. Feel free to post your characters FULL NAME and rank below and I will add them ASAP!
If your questions weren't answered here, feel free to PM me or make a thread in the Help Board.
Faction Manifesto
We submit the following statements as truth:
“Ignorance” is defined not as stupidity but as lack of knowledge. Lack of knowledge inevitable leads to disconnect among people with differences. Lack of understanding leads to a disconnect among people with differences. Disconnection among people with differences leads to conflict. Knowledge is the only logical solution to the problem of conflict. Therefore, we propose that in order to eliminate conflict, we must eliminate the disconnect among those with differences by correcting the lack of understanding that arises from ignorance with knowledge. The areas in which people must be educated are:
1. Sociology
So that the individual understands how society at large functions.
2. Psychology
So that the individual understands how a person functions within the society.
3. Mathematics
So that the individual is prepared for further study in science, engineering, medicine, and technology.
4. Science
So that the individual better understands how the world operates. So that the individual’s study in other areas is supplemented. So that as many individuals as possible area prepared to enter the fields devoted to innovation and progress
5. Communication
So that the individual knows how to speak and write clearly and effectively.
6. History
So that the individual understands the mistakes and successes that have led us to this point. So that the individual learns to emulate those successes and avoid those mistakes. Leaders must not be chosen base on charisma, popularity, or ease of communication, all of which are misleading and have little to do with the efficiency of a political leader. An objective standard must be used in order to determine who is best fit to lead. That standard will be an intelligence test, administered to all adults when the present leader reaches fifty-five or begins to decline is function in a demonstrable way. Those who, after rigorous studying, do not meet a minimum intelligence requirement will be exiled from the faction so they can be made useful. This is not an act of elitism but rather one of practicality: Those who are not intelligent enough to engage in the roles assigned to us— roles that require a considerable mental capacity—are better suited to menial work than to faction work. Menial work is required for the survival of society, and is therefore just as important as faction work. Information must always be made available to all faction members at all times. The withholding of information is punishable by reprimand, imprisonment, and, eventually, exile. Every question that can be answered must be answered or at least engaged. Illogical thought processes must be challenged when they arise. Wrong answers must be corrected. Correct answers must be affirmed. If an answer to a question is unclear, it must be put to debate. All debates require evidence. Any controversial thought or idea must be supplemented by evidence in order to reduce the potential for conflict. Intelligence must be used for the benefit, and not to the detriment, of society. Those who use intelligence for their own personal gain or to the detriment of others have not properly borne the responsibility of their gift, and are not welcome in our faction. It bears repeating: Intelligence is a gift, not a right. It must not be wielded not as a weapon but as a tool for the betterment of others.
History
Erudite's first leader, Ana Wethers.
Compound
The Erudite compound is made of glass, and the main building is a library FILLED with books.
Initiation
Erudite initiation includes a large research project and many tests.
Traits
Erudite are intelligence and studious. Every member is required to wear at least one article of blue clothing. Many of them wear glasses regardless of their eyesight.
High Positions
Faction Representative- the representative of the faction. basically a leader, but more powerful and better known 1/1
Ana Wethers rped by Nightwhisper
Faction leader- lead the faction alongside the rep. when the rep position is open, the most experienced leader (or the one with the highest IQ) becomes the new rep 0/2
Faction Council- a group of highly intelligent members who advise the leaders. Most new leaders are chosen from this group, but not always. 0/4
Semi High Positions
Instructors- train initiates. one trains Erudite-Born initiates, the other trains transfers 0/2
Normal Positions
Members- those who have completed initiation and now work for their faction 0/unlimited
Erudite-Born Initiates- initates who were born in Erudite and, at the choosing ceremony, chose Erudite. 0/unlimited
Transfer Initiates- initiates who were born in a different faction but, at the choosing ceremony, chose Erudite 0/unlimited
Children- those under 16 years old who have not yet taken the Aptitude Test of chosen their permanent faction 4/unlimited
Clair Primmens rped by Nightwhisper
Para Lines rped by Nightwhisper
Alexandra Sams rped by Horselover
Catherine Eparis rped by Spottedleaf
FAQ
Where are Erudites like Cara and Jeanine?
Midnight Glow is played alternate universe where none of that ever happened. The history is created as we roleplay.
Can I play an Erudite?
Of course! You can jump into an existing thread or create your own.
Can I play a High Position?
High Positions and Semi-High Positions are chosen ICly (in characterly), so if you and your character are active, you might be promoted!
Why aren't my characters in the member count?
Because in order to put them in the member count, I need to know their last name AND their rank. For all of the Erudite characters (other than mine), I only have the first name. Feel free to post your characters FULL NAME and rank below and I will add them ASAP!
If your questions weren't answered here, feel free to PM me or make a thread in the Help Board.